![]() Platoon Sergeant "Mac" is seen trying to resuscitate Baker before fading into unconsciousness. ![]() An unhinged Leggett is seen firing his Colt 45 pistol at the tank, only for him to be instantly killed by another shot. Unable to raise support or reinforcements, the situation for the Paratroopers only gets worse when a Panzer IV fires directly at them, incapacitating Baker. Outnumbered and outgunned, the Paratroopers make a desperate stand as Leggett, the squads radioman makes a frantic request for tank support. The game starts the player, Sergeant Matt Baker of the 502nd Infantry Regiment at the climax of the Battle of Bloody Gulch. The game is based on the historical Mission Albany, in which the player has to complete true-to-life missions of the 101st. Plotīrothers in Arms is based on the true story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who were dropped behind German lines on D-Day. The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation as well as forcing the player to use team members to engage enemy units and provide better tactical opportunities. Instead of having almost perfect accuracy with weapons in games like Call of Duty and Medal of Honor, Brothers in Arms models weapons with erratic accuracy, and enemy fire can interfere with a player's aim to simulate the effects of suppressive fire. The focus on team command is emphasized by providing the player with an inaccurate aim. The game stresses at multiple points the effectiveness of fire and maneuver tactics, known as the Four Fs actually used by the military during World War II, expressed in the game tutorial as "Find, Fix, Flank, Finish" describing the steps in suppressing and flanking an enemy. Teams and tanks can be ordered to move, lay suppressive fire, rally, find cover, and charge the enemy. The player can also man the pintle-mounted M1919 Browning machine gun on the tank for additional suppression.īrothers in Arms is notable for its intuitive command system. Assault team: Made up of soldiers usually with the M1A1 Carbine and the Thompson submachine gun and is good for flanking the enemy while they are pinned down by the player's fire team.Īdditionally, some levels provide the player with a tank in lieu of a team, providing players with heavy firepower and mobile cover. ![]() Fire team: Made up of soldiers with the M1 Garand and the Browning Automatic Rifle and used to fix the enemy with suppressive fire.There are two types of teams, which are automatically provided before each mission: In most levels of Brothers in Arms, the player is in command of one or two separate 1-3 man teams, with the exception of several sections in which the player is not in command of any unit.
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